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Rel'k Bloodlor
Mecha Enterprises Fleet
104
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Posted - 2012.01.27 12:01:00 -
[1] - Quote
Tho I'm not for this, I do want some gaps in ship types closed. Ships frigg to tier one BC have roles, and that style of fleet needs ships to take on roles with in it.
Tier2 and BS are looser able to usually cover 2 rolls and .5 a third one (like tackle).
After that huge gap and dreds and carriers, one has a roll and can fight some other things ok, the other has like 3 rolls it dose well at the same time.
Then gap supers and titans, witch do death star and little star Base that moves stuff. Not really a roll other than battle field supremacy.
They may be could fill in some of it. Those holes. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet
109
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Posted - 2012.01.30 04:55:00 -
[2] - Quote
I'm on the fence but a lot of the post so far have been just sad. Fighters cost a lot so 5 plus cargo would be a BS all buy its self in cost Can't assign fighters in .4 systems and up so the missioners can't use this in a ult assigning fighters to there main. The OMG WHATS WRONG on the forums the week after such a launch would be worth it breaking the game. But would break it at all? The place they would work best in is still low sec. And theres real carriers there. It would be cool to travel in gang tho. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
115
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Posted - 2012.01.31 18:37:00 -
[3] - Quote
Well a fair trade for a mini carrier would be... Only one high slot or none.(the external ports are hard wired to allow fighters) Almost no structure, and only 50% or less of primary tank in off tank.(as most of the internal structure is need for "space" the fighters) Only 5 fighters(or less), and no ability to use Drone Control Units.
This should look like how an Orca is to a Rorqual. The one being better the other offering convenience. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
119
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Posted - 2012.02.01 06:49:00 -
[4] - Quote
Trinkets friend wrote:As to the ship and its capabilities and restrictions, I think it should be similar to regular capitals regarding a restriction from entering highsec. The idea of an orca sized carrier with 5 fighters doesn't sit well for me in a hisec missioning context, because of the assigned fighters helping people pwn missions. Similarly, the metagame will see these ships proliferate and station humping mongoloids would camp Amarr EFA undock in a dramiel or Cynabal with 20 alts in escort carriers 30 AU away with 100 fighters assigned to them, and this would become riitard. No, no, no.
Na make them orca sized and use gates so us not WH people can have a ship that moves with gang and "escorts". No need to frett about fighters, can't assign them in .4's and up so the only way to use it would be to take it in the mission or have it on the station, putting it at risk. Also you can only have your drone level - the number of drones your curently control out at any time. So max 5. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
119
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Posted - 2012.02.01 07:39:00 -
[5] - Quote
Rhianna Ghost wrote:Another possibility of avoiding nasty ganking scenarios would be:
Concord assumes damage done by the fighters to be done by the Escort Carrier. So, if expensive enough, (assuming pricing in the area of an Orca) there would have to be pretty expensive stuff shipped out to be worth using it that way.
Leaves the possibility of using them in missions. Not a good idea either. To make fighters only assignable in .4 and down seems the best solution to that, honestly.
No thats already how it IS now! You can't assign fighters in .4 and up. So the ship itself would have to agress to use fighters in hi sec. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
119
|
Posted - 2012.02.01 13:00:00 -
[6] - Quote
AstarothPrime wrote:stoicfaux wrote:A high-sec baby carrier that can assign fighters to mission runners? The number of alt accounts it would create would make CCP dance for joy (and drive plex prices up.)
One word: NO !!! I.
also face palm*
it would for like a day cause a huge spike in alts ....then the forums would light on fire as people in he-sec that have never used a carrier find out that you cant asign fighters in .4's and up and assinged fighters count twards your drone control cap. Then I would feast apon there pain and buy all the hulls at 1/2 price.
so to recap-can't asign in hi sec, can only have 5 on you and no drones, they do slightly more than oger II's
The REAL power would be in having that ship in fleets and moving with them through gates. If you make it jump only you just get a bad wanna be carrier.
I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
119
|
Posted - 2012.02.01 14:10:00 -
[7] - Quote
Caius Sivaris wrote:Wyte Ragnarok wrote: CCP need to take a look at the massive gap between subcapital ships and capitals.
What gap? Top of the line subcaps (Blackops, Marauders) are actually more expensive than a carrier and if you can fly either you're less than a month away from flying a carrier/dread respectively.
A) Talking about hull size performance, role, and capabilities not price. B) Not so much, I can fly a black ops now I'm several months from caps. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
120
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Posted - 2012.02.02 08:40:00 -
[8] - Quote
OK my proposal (escort ships) New hull not a T2 They stay off the other caps turf, no triage or drone link, no logi bonus most of there HP in there races tank type, and almost no hull Can use gates bandwidth for 5 fighters or 10 drones. limited slot lay out and fittings.
Hear is my try at the Caldari one-
Karura
Hi-4 (3missile) Mid-5 Low-2 Rig-3/400 (large)
CPU-825 POW-9,750 Capacitor-18,500/recharge 15570s
Drone bandwidth-250 Drone bay-55,000 m3
Shield-55,500/recharge12500s Armour- 9,500 Structure- 5,000
Targeting range- 88k Scan Resolution-185 mm Gravimetric Sensor Strength-64 points Signature Radius- 745m
Corp hanger-5,000 m3 Maintenance bay-550,000 m3
Max Velocity- 75 m/sec Inertia Modifier- 0.075 Mass-390,000,000 kg Capacity 725 m3 Warp speed- 3 au
Roll bonus
75% reduction in duration and liquid ozone consumption for cynosural field generation 50% increase to shield booster repairer amount and capacitor use 200% bonus to Fighter control range Can deploy 5 additional drones
Escort bonuses
5% bonus to all Shield resistances per level 10% bonus to fighter and drone tracking, optimal range and max velocity per level I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
122
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Posted - 2012.02.03 06:52:00 -
[9] - Quote
Caius Sivaris wrote:Rel'k Bloodlor wrote: Hear is my try at the Caldari one-
Karura
Hi-4 (3missile) Mid-5 Low-3 Rig-3/400 (large)
CPU-825 POW-7,750 Capacitor-18,500/recharge 15570s
Drone bandwidth-250 Drone bay-55,000 m3
Shield-57,500/recharge12500s Armour- 9,500 Structure- 5,000
Targeting range- 88k Scan Resolution-185 mm Gravimetric Sensor Strength-64 points Signature Radius- 745m
Corp hanger-5,000 m3 Maintenance bay-550,000 m3
Max Velocity- 75 m/sec Inertia Modifier- 0.075 Mass-390,000,000 kg Capacity 725 m3 Warp speed- 3 au
Roll bonuses
75% reduction in duration and liquid ozone consumption for cynosural field generation 50% increase to shield booster repairer amount and capacitor use 200% bonus to Fighter control range Can deploy 5 additional drones
Escort bonuses
5% bonus to all Shield resistances per level 10% bonus to fighter and drone tracking, optimal range and max velocity per level
So no useful bonus, pitiful DPS, just good at being a brick. Those would only be used in station games, like we need more of those.
Well its Orca sized/mass/price so Logi stuff seams a waste, 10 sentry's with range and tracking bonuses Isn't that bad for a hull that could also assist you with 10 drones.
The point of the hull was to give players a lighter faster carrier. I went defence because its the caldari hull. I think you just under value what a corp hanger, 10 drones assisting your ceptor, and fighters chasing falcons will bring to low/null/WH roams.
Any thing that can tank well for 60 sec will be used in station games, so what? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
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